BitQuest! Pre-order today! Get your questin' gear on!

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Re: BitQuest! First proto build page 11

Post by Noise Supply »

Ryan wrote:I think I'm gonna experiment with a flanger patch. I keep thinking about how the BQ is an adventure of my favourite high gain sounds and then I keep thinking that I gotta have a flanger in it.. palm muting and flanging is like the ultimate high gain sound...
Dirt and flange go together like pizza and beer!
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Re: BitQuest! First proto build page 11

Post by oldangelmidnight »

Flanger with random waveform is one of my favorite sounds.
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Re: BitQuest! First proto build page 11

Post by Ryan »

The Spin is really awesome at time based stuff.. the flanger patch I made this weekend is really good sounding, I like it a lot. There's a couple ways it can go as far as controlling the effect goes.. at first I set it up with gain (they all have gain, that one goes without saying), rate, and feedback. The rate control is neat, I made it so that it goes crazy slow as you turn it down and then right at the bottom at 0, it stops the LFO and freezes it so you get the comb filter effect. If you want a different comb sound you just turn it up a bit and let it sweep to the sound you want then quickly turn it down to freeze it.

So at first I used the remaining control knob as a feedback pot. Turn it down for negative feedback, up for positive feedback, nearly resonant enough to oscillate at the extremes, quite cool sounding although more noticeable when using the pedal clean/lowish gain.

Then I thought it would be more powerful/useful to have a wet level control rather than feedback, since with high gain the feedback polarity is much less important, they both take on the aggressive sweep sound anyway. I figured it's more powerful to be able to control how much of that flanger sound you hear mixed with the dry signal, so as you're palm muting you can have a touch of flange or a ton of flange. I imagine that through the years I'll set all the patches up with changes like that and then people can decide their favourite controls.

And finally, I found an example of reverse reverb written by a genius at Malekko. I haven't tried it yet, I don't know if I'd be allowed to use it or run with it, but I'll look into for yous guys...
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Re: BitQuest! First proto build page 11

Post by skullservant »

COMB FILTER. YESSSSSS
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Re: BitQuest! First proto build page 11

Post by Jero »

All of that seems super bad ass. I think the wet would be more useful than the feedback as well.

...and this is making me really want to dive into the spin chip
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Re: BitQuest! First proto build page 11

Post by breitnersn »

Ryan wrote:
breitnersn wrote:No birthday BiQuest for me then *sigh* ;)
Awww I'd give you a rain-check, we can't have birthday disappointment.. we gotta have BirthdayQuest!
Thanks :!!!:
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Re: BitQuest! First proto build page 11

Post by Ryan »

Order that dev kit, Jeromy! Best 100 bucks you'll ever spend! The power of the Spin chip is pretty impressive.. and the sound quality is too... it's a really neat way to work also, a different way of thinking than analog electronics.
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Re: BitQuest! First proto build page 11

Post by Jero »

Ryan wrote:Order that dev kit, Jeromy! Best 100 bucks you'll ever spend! The power of the Spin chip is pretty impressive.. and the sound quality is too... it's a really neat way to work also, a different way of thinking than analog electronics.
This the one?...http://spinsemi.com/products.html
How involved/difficult is the programming or coming up with patches? Is it an alien language of zeros and ones or a little more straight forward than that?
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Re: BitQuest! First proto build page 11

Post by Forrrest »

frozen flange, where I can decide what comb notch I want it locked in at... That's en entire other pedal I've always wanted!!!!
This pedal is going to be the raddest!!!!!!
are you sure I can't order one today? :) :)
I feel like lately everything is turning up Milhouse!
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Re: BitQuest! First proto build page 11

Post by backwardsvoyager »

skullservant wrote:COMB FILTER. YESSSSSS
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Re: BitQuest! First proto build page 11

Post by 01010111 »

backwardsvoyager wrote:
skullservant wrote:COMB FILTER. YESSSSSS
:animal:
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Re: BitQuest! First proto build page 11

Post by Psyre »

Still planning 9n a limited Nov/Dec release? Haha trying to figure out my Christmas present. This is obvs #1
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Re: BitQuest! First proto build page 11

Post by Jwar »

Almost etching time baby!!

November, may not be possible...December is though. FO SHO.
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-JWAR :)
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Re: BitQuest! First proto build page 11

Post by Jero »

I WILL be getting one for xmas.
I WILL.
WILL.
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Re: BitQuest! First proto build page 11

Post by Psyre »

Yea definitely in for a December purchase
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