BitQuest! Pre-order today! Get your questin' gear on!

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Jero
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Re: BitQuest! First proto build page 11

Post by Jero »

Will these be available by xmas do you thinks?
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Re: BitQuest! First proto build page 11

Post by Haki »

I love this for the bit crusher patch alone. Then there's the potential to make your own patches by getting that basic dev kit.

Can you have multiple patches running at once? Ignoring that you lose control over most of the parameters.
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Re: BitQuest! First proto build page 11

Post by Noise Supply »

I had the pleasure of hearing the BitQuest prototype in person about a month ago. You guys are right to be excited - you won't be disappointed!
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Re: BitQuest! First proto build page 11

Post by Ryan »

Jero wrote:Will these be available by xmas do you thinks?


I kinda doubt they'll be ready for stores by xmas by I do think we'll be able to do an ILF run before then, late November/December kinda thing.. we're making some plans for an etched run!

Haki wrote:Then there's the potential to make your own patches by getting that basic dev kit.

Can you have multiple patches running at once? Ignoring that you lose control over most of the parameters.


Big potential for sure.. steep learning curve too though, it won't be for everybody. It's awesome though, I recommend everybody get a dev kit, even just to tweak your BitQuest!, super powerful.

You can only use multiple patches at once if you have multiple Spin chips going at once, otherwise it's one Spin chip, one patch.

Noise Supply wrote:I had the pleasure of hearing the BitQuest prototype in person about a month ago. You guys are right to be excited - you won't be disappointed!


Welcome to ILF, Brettski! Brett is our local purveyor of fine musical gear, nice to see you around buddy!
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Re: BitQuest! First proto build page 11

Post by Ryan »

OK so I spent last night trying to figure out how to do an envelope control for the chopper fuzz patch.. I kinda thought it was gonna be easy to sort out.. I was wrong haha.

I'm just gonna spitball/brainstorm here a bit...

The Spin chip has 4 LFOs available, 2 sine and 2 ramp. It doesn't do square waves so the way I do my chopper tremolo patch is to read one of the sine LFOs. If the sine is in a positive range, above 0, then I output audio. If the sine is negative, I output no audio. So that's how I get pure on/off with the tremolo without a square wave. So now we want to sweep an LPF over the duration of that time when audio is being output. So whenever the sine is pos and audio is being output, we want a controlling signal to control the LPF and sweep away our highs, giving us a cool laser beam or hard sync synth sound. But if you sweep the LPF whenever the sine is pos, you just get a normal sine sound since the sine is going from 0.1 to 1 to 0.1 again, all pos, that whole time the audio is 'on'.

I figured I'd just sync a ramp to the sine, when the sine is pos, Jam the ramp so it starts its sweep, use the ramp signal to sweep the LPF...but I can't get that to work.. and I can't flippin figure out how to sync LFOs, they have no correlation and are all separately running... and I can't figure out how to disregard the first 0.1 to 1 of the sine LFO and just read it from 1 to 0.1, which would work also to sweep the chops..

OK I'm gonna keep futzing...
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Re: BitQuest! First proto build page 11

Post by breitnersn »

Ryan wrote:
Jero wrote:Will these be available by xmas do you thinks?


I kinda doubt they'll be ready for stores by xmas...


No birthday BiQuest for me then *sigh* ;)
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Re: BitQuest! First proto build page 11

Post by Jero »

Ryan wrote:
Jero wrote:Will these be available by xmas do you thinks?


I kinda doubt they'll be ready for stores by xmas by I do think we'll be able to do an ILF run before then, late November/December kinda thing.. we're making some plans for an etched run!

That's what I meant/was hoping for! XmasQuest time, whoohooo
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Re: BitQuest! First proto build page 11

Post by Ryan »

breitnersn wrote:No birthday BiQuest for me then *sigh* ;)
Awww I'd give you a rain-check, we can't have birthday disappointment.. we gotta have BirthdayQuest!
Jero wrote: That's what I meant/was hoping for! XmasQuest time, whoohooo
You should get a dev kit, bet you'd get a kick out of it. I could email you your BitQuest! *smile*
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Re: BitQuest! First proto build page 11

Post by Ryan »

So in lieu of getting the tremolo patch figured out, I think I'm gonna experiment with a flanger patch. I keep thinking about how the BQ is an adventure of my favourite high gain sounds and then I keep thinking that I gotta have a flanger in it.. palm muting and flanging is like the ultimate high gain sound... I think it could be even more fun than chopper fuzz.. which I will figure out eventually and it will be cool...
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Re: BitQuest! First proto build page 11

Post by sylnau »

Flanger Flanger Flanger !!! :!!!:
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Re: BitQuest! First proto build page 11

Post by Chankgeez »

Thanks, Syl, now this thread has my full attention.

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Re: BitQuest! First proto build page 11

Post by goroth »

Flange the flange that doesn't flange!
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Re: BitQuest! First proto build page 11

Post by Atrox »

I'm in love with flanger!
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Re: BitQuest! First proto build page 11

Post by t-rey »

Ryan wrote:So in lieu of getting the tremolo patch figured out, I think I'm gonna experiment with a flanger patch. I keep thinking about how the BQ is an adventure of my favourite high gain sounds and then I keep thinking that I gotta have a flanger in it.. palm muting and flanging is like the ultimate high gain sound... I think it could be even more fun than chopper fuzz.. which I will figure out eventually and it will be cool...
Nothing is quite as awesome as chugging along with some swooshy flanger :!!!:
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Re: BitQuest! First proto build page 11

Post by 01010111 »

Ryan wrote:So in lieu of getting the tremolo patch figured out, I think I'm gonna experiment with a flanger patch....
:(

The flanger'll be cool too!! :joy: But I'll totally be sending mine in after you get that chopper patch sorted. Totally want some pepperesque tones:
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