Fuzz_Pi wrote:This is confusing to me...
Prime 3 sucked cocks
2 and 1 are the tits
2's bosses were better than 1's
I haven't played 3 yet. Gonna wait a while. I played Prime 1 on Gamecube when it first came out... I beat it on Normal mode and liked it so much that I immediately went through it again on Hard mode. It's got a really good balance of combat and exploration. The Chozo were cool dudes, too.
I liked 2, it just got kinda tedious as I said. The Luminoth were dorks, and I didn't dig their story. They used to just live among the stars or something, but they found Aether which they described as a paradise, then built all this technological shit on it... these big dumb refrigerators that harnessed all of Aether's energy. And then the Ing came along and wanted a piece of it too... so the Luminoth fought off the Ing, who had as much claim on Aether as the Luminoth did. And now I as Samus have been coerced by the Luminoth into doing their dirty work to destroy the Ing who have as much right to life as the Luminoth do.
At least in Prime 1, the Space Pirates were murderous imperialists who were conducting weird experiments on themselves and Metroids in order to gain more power so that they could destroy the rest of the galaxy. They were a bit of a Nazi analogue; the Luminoth and Ing were just two petty races that didn't seem to care about anyone/anything but themselves.
I'm sorry that I got involved (as Samus).
As far as the bosses, I found Prime's to be much better than Echoes', if only for the design. In Prime, the bosses were challenging AND ALSO had clear cut means of defeat... the strategies were clear. Echoes' bosses were just big, dumb, and ugly, and their sheer mass took precedence over any sort of fun or interesting strategy needed to destroy them.
Plus when you got some sort of power-up in Prime, it was used cleverly throughout the game... in Echoes, you'd get something like the Sound Visor and use it maybe three times for the rest of the game. They had the right idea with having like "Dark" versions of a lot of the enemies, but that usually meant just turning them purple and giving them endless hit points.
Echoes just isn't as a clever.
Here's hoping Corruption improves on both.
C