Flatline (game)

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space6oy
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Re: Flatline (game)

Post by space6oy »

you'd think, but i never have. four digits, would be ridiculous just trying numbers.
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Re: Flatline (game)

Post by ProCarsteNation »

I did try some of .. the classics :lol:
to no avail.
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Re: Flatline (game)

Post by space6oy »

SPOILER : show
apparently the number is in the nurse station somewhere
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Re: Flatline (game)

Post by 01010111 »

space6oy wrote:
SPOILER : show
apparently the number is in the nurse station somewhere
SPOILER : show
yeah, you just have to keep digging in the nurse's station to find the elevator code. I found a set of keys and the flash drive on the doctor, and another set of keys on the lower half of the nurse. Where was Wynn's file? The flash drive is what makes me think there's another ending I haven't reached? Maybe one where you escape from PWG?
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Re: Flatline (game)

Post by space6oy »

SPOILER : show
wynn's file is in the first office you find. doctor's file cabinet.

i just found a dying guy w/ a cell phone and a bunch of info i don't remember finding last time...
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Re: Flatline (game)

Post by ProCarsteNation »

wfs1234 wrote:
space6oy wrote:
SPOILER : show
apparently the number is in the nurse station somewhere
SPOILER : show
yeah, you just have to keep digging in the nurse's station to find the elevator code. I found a set of keys and the flash drive on the doctor, and another set of keys on the lower half of the nurse. Where was Wynn's file? The flash drive is what makes me think there's another ending I haven't reached? Maybe one where you escape from PWG?
SPOILER : show
On the doctor? what, right a long with the keys, or did you somehow get a chance to search him further?
Another ending involving the flash drive sounds delicioso!

Did you find a use for the second keys?

The file was in the doctor's office (duh!) but I'm not certain how I reached that.
I think it was definitely after I went thru the nurses station, there'S another hallway that leads to the lounge/elevator.
But not sure wether it was before or after Wynn took a nap in the MRI
aural conjunctions on SC

I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
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Re: Flatline (game)

Post by space6oy »

ProCarsteNation wrote:
wfs1234 wrote:
space6oy wrote:
SPOILER : show
apparently the number is in the nurse station somewhere
SPOILER : show
yeah, you just have to keep digging in the nurse's station to find the elevator code. I found a set of keys and the flash drive on the doctor, and another set of keys on the lower half of the nurse. Where was Wynn's file? The flash drive is what makes me think there's another ending I haven't reached? Maybe one where you escape from PWG?
SPOILER : show
On the doctor? what, right a long with the keys, or did you somehow get a chance to search him further?
Another ending involving the flash drive sounds delicioso!

Did you find a use for the second keys?

The file was in the doctor's office (duh!) but I'm not certain how I reached that.
I think it was definitely after I went thru the nurses station, there'S another hallway that leads to the lounge/elevator.
But not sure wether it was before or after Wynn took a nap in the MRI
SPOILER : show
after the nurse's station pretty sure you hit those offices right after leaving and going the way that doesn't have the animal smell
it's crazy how much run around there is in this game, makes me have a tough time remembering everything about where i've been and where things are...
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Re: Flatline (game)

Post by ProCarsteNation »

sounds about right. both in- and outside of spoiler.
well, outside of spoiler might also be due to all the pot I used to smoke back in the day
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Re: Flatline (game)

Post by space6oy »

space6oy wrote:
SPOILER : show
wynn's file is in the first office you find. doctor's file cabinet.

i just found a dying guy w/ a cell phone and a bunch of info i don't remember finding last time...
duh. now i remember this because of what happens right after.
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Re: Flatline (game)

Post by space6oy »

those of you who've made it to Delilah -
SPOILER : show
how did you deal with her? i'm my second time through the game to that point and am still not figuring it out. trying to make Wynn (whom i've for some reason pictured female this whole time, maybe because of the big sister portrayal of Delilah...) pissed off enough to do something before getting killed or tranquilized by the guys with guns...

i've once again gotten to the point where i have to put my mask back on and breathe, but i can't do anything beyond that but see Delilah try to save Samson and then the guys with guns tranqing me and taking me to Regina who kills me.

apparently no matter what. :idk:
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Re: Flatline (game)

Post by space6oy »

see above, i'm totally screwed. :cry:
SPOILER : show
it's like i'm cursed, did a whole bunch of different stuff this run, and i still wind up with Delilah down where Samson and the gunmen show up. totally screwed without any option that doesn't take me to Regina who kills me.
damn... fell in love with a game and am starting to hate it! :lol:
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Re: Flatline (game)

Post by space6oy »

anyone ever do anything w/ the cell phone other than use it as a light?
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Re: Flatline (game)

Post by ProCarsteNation »

space6oy wrote:see above, i'm totally screwed. :cry:
You can DO it! :!!!:
SPOILER : show
space6oy wrote:it's like i'm cursed, did a whole bunch of different stuff this run, and i still wind up with Delilah down where Samson and the gunmen show up.
I still think there aren't really forks in the game, more like loops and detours around the linear narrative.
So no curse on your part, I believe ;)
space6oy wrote:totally screwed without any option that doesn't take me to Regina who kills me.
This is a point where the game does fork.

The outcome depends on wether or not you tell the PWG gunmen about informing Pearson/Regina about the burnteam.
(If your not getting the option to tell them about that, maybe you need to go back and inform Pearson in the first place?)

Telling them should enable PWG to neutralize the Green/Pearson agent on the helicopter and therefore succeed in taking you to PWG.

You'll need a little attention to detail, because the descriptions of both story-forks look deceivingly similar at first,

tazing, helicopter, another hospital bed...

but telling the gunman about informing Peason should bring you to PWG.
There be endings therrrrrrre! :animal:
aural conjunctions on SC

I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
Invisible Man wrote:do something selfish and live a little.
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Re: Flatline (game)

Post by space6oy »

ProCarsteNation wrote:
space6oy wrote:see above, i'm totally screwed. :cry:
You can DO it! :!!!:
SPOILER : show
space6oy wrote:it's like i'm cursed, did a whole bunch of different stuff this run, and i still wind up with Delilah down where Samson and the gunmen show up.
I still think there aren't really forks in the game, more like loops and detours around the linear narrative.
So no curse on your part, I believe ;)
space6oy wrote:totally screwed without any option that doesn't take me to Regina who kills me.
This is a point where the game does fork.

The outcome depends on wether or not you tell the PWG gunmen about informing Pearson/Regina about the burnteam.
(If your not getting the option to tell them about that, maybe you need to go back and inform Pearson in the first place?)

Telling them should enable PWG to neutralize the Green/Pearson agent on the helicopter and therefore succeed in taking you to PWG.

You'll need a little attention to detail, because the descriptions of both story-forks look deceivingly similar at first,

tazing, helicopter, another hospital bed...

but telling the gunman about informing Peason should bring you to PWG.
There be endings therrrrrrre! :animal:
SPOILER : show
running through again but i haven't found telling the gunmen about pearson to be an option, anywhere...
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Re: Flatline (game)

Post by ProCarsteNation »

space6oy wrote:
ProCarsteNation wrote:
space6oy wrote:see above, i'm totally screwed. :cry:
You can DO it! :!!!:
SPOILER : show
space6oy wrote:it's like i'm cursed, did a whole bunch of different stuff this run, and i still wind up with Delilah down where Samson and the gunmen show up.
I still think there aren't really forks in the game, more like loops and detours around the linear narrative.
So no curse on your part, I believe ;)
space6oy wrote:totally screwed without any option that doesn't take me to Regina who kills me.
This is a point where the game does fork.

The outcome depends on wether or not you tell the PWG gunmen about informing Pearson/Regina about the burnteam.
(If your not getting the option to tell them about that, maybe you need to go back and inform Pearson in the first place?)

Telling them should enable PWG to neutralize the Green/Pearson agent on the helicopter and therefore succeed in taking you to PWG.

You'll need a little attention to detail, because the descriptions of both story-forks look deceivingly similar at first,

tazing, helicopter, another hospital bed...

but telling the gunman about informing Peason should bring you to PWG.
There be endings therrrrrrre! :animal:
SPOILER : show
running through again but i haven't found telling the gunmen about pearson to be an option, anywhere...

SPOILER : show
The fuck? Did you contact Person and get the code? This happens after you meet with Delilah and are safe in hiding.
You ask about her contact or something, or tell her about the burnteam,....
aural conjunctions on SC

I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
Invisible Man wrote:do something selfish and live a little.
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