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D.o.S. wrote:so coy. Any other details?
Eivind August wrote:Anyway, Kent is looking into whether he can cook something up for me as well now. We'll see, I'm not in a rush.
shikawkee wrote:Our unit will be hifi. Just not soon <g>.
zoooombiex wrote:FWIW, the 16SDD reissue can also do time-stretching, and can do pretty much everything the original can, though the workflow is sometimes different. They are a bit cheaper than the original 16SDD
zoooombiex wrote:The maneco doesn't do time-stretching, neither does Blooper (though it does other fx)
oscillofuzz wrote:I really feel this thread, albeit for slightly different reasons. Contrary to some I used to mostly be in it for the always-listening part so you could retroactively decide to loop/repeat something interesting you had just played while improvising. For these reasons over the years I've bought a 16SDD Reissue with the original footswitch, a Pigtronix Echolution 2 Ultra Pro on which I had to downgrade the firmware (due to a bug in later firmware disabling always listening even in that specific mode) and an Expedition Electronics 60 Second Delay. On the first and the last, I really miss the option of tap tempo, and on the Echolution I just kinda get lost in the extreme tweakability and preset storing etc. that the digital realm has to offer (this is what I fear would also happen if I get a Blooper; not that I can afford one right now anyway because I've already spent money on other stuff).
For what Eivind wants, I have used analog delays before to get great sounding lofi degrading loops going, but the drawback of this is that AFAIK no analog delay pedal can go beyond ~2 seconds, so the available loop time is very limited. For an example check out the beginning of this song below: the intro bit with just piano chords, guitar swells and an evolving bass line. The last iteration of the intro's bass line (G# A# B G D# that starts around 1:52) is looped for a long time (like 3,5 minutes) by an analog delay pedal as a reminder of the intro while the core part of the song starts up post-intro. Due to the degrading nature of analog delay repeats, the bass line devolves in to clicking and popping noises, essentially becoming a percussion-like embellishment to the drum track over a newly introduced sustained G# drone as bass line, that is eventually reinforced by additional glitchy noise tracks until the G# drone turns into a driving ostinato and takes over all bass duties by 5:29, and the drums also amp up around there.
In a a way, it really is too bad no one has tried to cram like 20 or 30 of those reissued Xvive (IIRC) BBD chips in 1 pedal yet to try and get an analog delay pedal on the markt with 4 or 5 (or more) seconds of delay time
D.o.S. wrote:Broadly speaking, if we at ILF are dropping 300 bucks on a pedal it probably sounds like an SNES holocaust.
friendship wrote:death to false bleep-blop
UglyCasanova wrote:brb gonna slap my dick on my stomp boxes
Gone Fission wrote:
I think the Eventide Rose is always listening, right? So if you’re blind like me, you can add that to the list.
shikawkee wrote:Eventide Rose is always listening, yes.
Gone Fission wrote:This goes into the general mismatch of technology and typical musicians. Just because you have long delay lines doesn’t mean you’re Terry Riley or Robert Fripp. You actually have to have the creativity and compositional sense to put it to use, and to practice methods enough to pull it off. (And I don’t say this thinking I’m a guru on the top of the mountain. Far from it.)
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