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Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 4:21 pm
by gunslinger_burrito
Hey, it's another "internet cool peeps, please give me some advice" thread. Because y'all are cool.

And I needed to put this somewhere.
I have the choice to move at the end of the summer, with a job, if I stay with my company. I've worked for a "natural foods market" for about four years now. I use the parenthesis because I think the term "natural" is ironic. Anyways. I could move to a few different places because we have stores all around, and we're opening new stores all the time. Sooooo, while I could potentially go somewhere cool, I'd still be working the same old job, living the same basic lifestyle, which I am in drastic need of changing. So I ask, to those of you who do stuff that you more or less enjoy for a living, what do you do? I need some "career" ideas, because art and music are what I like to do, but they don't pay the bills.
Re: Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 10:40 pm
by Chankgeez
I'm probably the wrong person to ask for job/career ideas because I'm still unemployed.
I'd say as much as you hate your job, keep it until you're sure you have something better lined up.
Changing locations does help temporarily though.
Re: Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 10:44 pm
by sonidero
I say wait till you get here before you say you'll be in the same ol same ol... How about tryin to make $$$ off that sweet art???
Re: Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 10:53 pm
by Josh Pelican
Give up. You suck. Leave your job. Live on the street.
Re: Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 11:04 pm
by Chankgeez
Josh Pelican wrote:Give up. You suck. Leave your job. Live on the street IN A JEEP DOWN BY THE RIVER.
Re: Throw some job/moving advice at me
Posted: Tue Apr 23, 2013 11:06 pm
by Josh Pelican
Also acceptable.
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 12:53 am
by wsas3
Company I work for is blowing up like crazy. We've hired a couple hundred people over the past few months.
Makerbot.com/careers
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 12:57 am
by Greenfuz
skimping by on the skin of your ass and barely having any money is the only way to go
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 1:00 am
by dubkitty
if you have a solid job, don't leave it unless you have something else lined up. the job market is still mega-fucked. use the potential transfer to try and select somewhere you'd like more than where you are.
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 1:05 am
by Deltaphoenix
wsas3 wrote:Company I work for is blowing up like crazy. We've hired a couple hundred people over the past few months.
Makerbot.com/careers
Wow a ton of jobs there...
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 1:20 am
by gunslinger_burrito
sonidero wrote:I say wait till you get here before you say you'll be in the same ol same ol... How about tryin to make $$$ off that sweet art???
This is something I'm very bad at, somehow. Maybe I'm just allergic to self-promotion....... Plus, I'd like something at least
kind of stable.
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 2:37 am
by snipelfritz
Not to steal your thread, but if I'm making roughly $1,500 a month is $575 a month too much to pay for rent?
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 2:44 am
by Greenfuz
pay as little as you can for rent and food, that way you have more money for gear and booze
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 3:22 am
by snipelfritz
Greenfuz wrote:pay as little as you can for rent and food, that way you have more money for gear and booze
Yeah, that's what I'm thinking. Especially the booze.
Re: Throw some job/moving advice at me
Posted: Wed Apr 24, 2013 8:26 am
by jrmy
See if your company has openings in places with cool independent art/music scenes (like, sayyyyyy... Austin, maybe). Move there. Work at your job, but also work at increasing your paid art output. See if you can get it to the point where the art stuff supports itself.