jwar wrote:In a way it's a good thing they're delayed though Ryan. That way I get to test one on a fiber laser! :)
I'm super curious about your new machine! Can't wait to see it in action! I'd love to see it do some picks too.. and what it looks like with a powder coated box...
Tristan wrote:Ah, I'm curious about the patches!
Please, do tell, do tell! :lol:
Here's the starting line-up! As of today! *wink*
First off, every patch has the same gain knob, that's what CTRL0 is for every patch, 1 of the 3 digital controls. It's a gain control that also turns up a noise gate control, so at max gain you have a nice, fast, but still quite unobtrusive, silencer. With the knob all the way down it loads the direct input to the ADC, no gate at all. CTRL1 is connected to the expression pedal input so you can run CTRL1 with your foot... maybe a CV if it was exactly the right range, I haven't experimented with that yet.
Patch 1 - HP + LP Filters - 2 steep filters that work from the bottom up and the top down and can each go basically to silence. CTRL1 is the Low Pass Filter, steep slicing off all the highs all the way down to the lowest bass. CTRL2 is the High Pass Filter, slicing off all your lows all the way up to the highest trebs. When used together you can slice yourself a bandpass, a filtered section of audio, like all mids, and move it around up and down for weird midrangey tones like Money for Nothin.
Patch 2 - Flanger - Awesome sounding metallic and resonant flanger that's super whooshy and dramatic, perfect for palm muting. CTRL1 is for the rate and you can freeze the sweep by moving the knob to zero. With the rate frozen you have a comb filter. CTRL2 is a wet level control so you can bring up how much flanger is in your fuzz, from none to tons.
Patch 3 - Bit Crusher/Sample Rate Reducer - My take on a bitcrusher, this is a kind of a subjective effect and I think this is the cool way for a bit crusher to sound. You get 6 bit depths, full bit rate (24), 20, 18, 17, 16, 15. (For people who like to edit the patches, this is a fun one to mess with as changing any bits can provide weird and cool results. I do all mine from the top down but the top up works too as well as just randomly zeroing bits wherever.. lots of weird sounds to make) CTRL2 is a sample rate reducer which takes away the treble from the top down. It's more than just a tone knob though, as it reduces the sample rate it reduces the maximum high end the system can reproduce but it's not graceful like a filter, it's crude and ringy, sounds great. This bitcrusher patch is the only one that doesn't have the gate control on the gain knob.. I ran out of instructions with the program, used up all 128. It's not a big deal though as when you bit crush, you naturally gate the signal.. the bits that are chopped off are basically hard gated so you have a lot less noise with the remaining bits.
Patch 4 - Post-Gain Delay - 1 second clean digital delay with a very light treble roll off so the repeats melt away nicely. The repeats sit just a little below the main signal so they don't dominate it and sound cool with high gain. The repeats are post gain so that they all have the exact same gain characteristics... pre-gain repeats go clean as they fade over time, back to the clean un-gained signal, and I think it sounds cooler if they stay fully gained. Totally subjective though and I do have a pre-gain patch. CTRL1 is the rate, goes from super fast basically instant repeats to 1 second. CTRL2 is the repeats amount from 1 repeat to infinite clean repeats to oscillation. Perfect for high gain Matrix repeats, I love that sound.
Patch 5 - Notch Filter - Very steep filter that slices a section out of your midrange, from quite low to high. CTRL1 is the notch location, it sets where in your signal the notch slices. Kinda sounds like a phaser as you rotate this knob and it slices through the signal. CTRL2 is the q control for the notch, it sets how wide the slice is, which basically sets how dramatic the notch effect is. It's cool for modifying clean sounds and especially high gain sounds.
Patch 6 - Rind Modulator - Very fast and cool sounding ring modulator that's totally silent. CTRL1 sets the rate of the modulating signal, a sine wave, from a fast tremolo pace at zero to a crazy fast modulating signal at full. CTRL2 is a dry/wet mix so you can have the ring mod signal all by itself, which is really cool sounding, or mix it in with your fuzz signal for even cooler and unexpected results. The mixing of the modulated signal can make for some very weird sounds, really awesome, and it works really well with a clean or distorted signal.
Patch 7 - 1 Octave Pitch-Shifter/Harmonizer - This lets you shift your signal up or down by one octave or anywhere in between. CTRL1 is the pitch knob, the middle is no shift. Fully up is one octave up, fully down is one octave down, and in the middle you can make weird tunings that sound awesome when mixed with your fuzz signal. CTRL2 is a dry/wet mix so you can dial in dry signal with the pitch shift, ie harmonize with it, or go fully wet and just shift the signal up or down or wherever. This is best used with plucky fast kinda music as when it's held you hear the modulation of the delay pointer moving back and forth to do its shifting work. It's a fun effect though and sounds quite cool if not super perfect.
Patch 8 - Pre-Gain Reverb - This is another one of those subjective choices and I chose to put the reverb before the gain as I think that just sounds cool and interesting, especially with high gain. I think it gives the reverb decay a cool sound, quite different than post-gain reverb, but I can appreciate it's subjective and have both ways set up. It's a dense hall style of reverb, filtered so it's not harsh or sizzley at all in the decay. CTRL1 is the decay time from very short to infinite, even oscillating with enough gain. CTRL2 is a dry/wet mix so you can have a great halo of reverb around your fuzz or go fully wet, no dry signal, all fuzzy reverb, really cool.
And that's how I expect to launch this badboy! Although I'll still be pondering and tweaking as much as I can so as I get smarter and better these patches will too, possibly even be replaced. I also have a really great cocked wah frequency boost patch that could be a choice for the ILF run, it's really cool sounding. The reason I left it out is because I kept finding that I was making really similar sounds with Patch 1, the HP + LP filters, and I figured that's a more powerful and interesting patch ultimately... plus I still want to figure out random and envelope controls. I have half of a really cool 4 pole LPF envelope patch.. it basically makes a cool synthy sweep across your signal from high to low as the filter opens and closes, sounds really neat, but I don't have control over the rate of decay so it's kind of a one-tricker as well, for now..