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Re: New EQD: arrows & afterneath

Posted: Mon Jul 07, 2014 9:57 pm
by Iommic Pope
earthdevice wrote:http://www.youtube.com/playlist?list=PLLqZD2_F1XvU6PsflCyWCW6A1cO726eTq
Faaaaaaaaaaaaark me.
Must have afterneath.

Also really digging that new GO.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 1:10 am
by BitchPudding
Damn, that Afterneth sounds perfect. Exactly what I want out of an ambient verb. Cool shit. Digging the Arrows more than I though I would too.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 1:56 am
by Ghost Hip
Damn the afterneath is like a tricked out version of the gated reverb mode on my digiverb. Do want.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 2:55 am
by 01010111
spacelordmother wrote:I was mildly annoyed at no trails before watching the demo, but now I'm fucking pissed.
No kidding! I don't intend to offend but this really seems like the opposite of a "no bullshit" reverb, and not having trails really undermines the whole thing. "No bullshit" to me means it's simple and sounds good (like the Hall of Fame mini or Mooer Shimverb or footswitcheable amp reverb). This has complicated and non-intuitive features that would initially confuse most musicians. So, not having trails on the basis of this being a "no bullshit" reverb doesn't make any sense to me.

It sounds great and if it had trails I would buy it. As it is, I'm gonna pass. All delays and reverbs should have trails (especially if they have infinite repeats).

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 3:04 am
by Iommic Pope
Whilst I am also heavily entrenched in the "all delays and verbs be trails equipped" camp, there's still work arounds like trails loops....so a bit of a pain in the arse but not so huge a deal?

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 3:35 am
by BitchPudding
Iommic Pope wrote:Whilst I am also heavily entrenched in the "all delays and verbs be trails equipped" camp, there's still work arounds like trails loops....so a bit of a pain in the arse but not so huge a deal?
+1

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 4:37 am
by 01010111
Iommic Pope wrote:Whilst I am also heavily entrenched in the "all delays and verbs be trails equipped" camp, there's still work arounds like trails loops....so a bit of a pain in the arse but not so huge a deal?
I guess it's not a big deal, it's just frustrating that such a simple idea (at least as far as operation goes, electronically I have no idea) isn't already incorporated into this already fancy and pricey reverb. Finding/buying a workaround puts it in a higher price range and takes up a lot more pedalboard real estate. Those two reasons make it a deal-breaker for me.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 6:30 am
by spacelordmother
wfs1234 wrote:
Iommic Pope wrote:Whilst I am also heavily entrenched in the "all delays and verbs be trails equipped" camp, there's still work arounds like trails loops....so a bit of a pain in the arse but not so huge a deal?
I guess it's not a big deal, it's just frustrating that such a simple idea (at least as far as operation goes, electronically I have no idea) isn't already incorporated into this already fancy and pricey reverb. Finding/buying a workaround puts it in a higher price range and takes up a lot more pedalboard real estate. Those two reasons make it a deal-breaker for me.
+1

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 7:05 am
by Iommic Pope
wfs1234 wrote:
Iommic Pope wrote:Whilst I am also heavily entrenched in the "all delays and verbs be trails equipped" camp, there's still work arounds like trails loops....so a bit of a pain in the arse but not so huge a deal?
I guess it's not a big deal, it's just frustrating that such a simple idea (at least as far as operation goes, electronically I have no idea) isn't already incorporated into this already fancy and pricey reverb. Finding/buying a workaround puts it in a higher price range and takes up a lot more pedalboard real estate. Those two reasons make it a deal-breaker for me.
Yeah man, I totally get that. Extra hassle certainly does blow, as does extra cost....but I'm willing to let that slide because wizards.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 7:17 am
by Bellyheart
Yeah I always think of the trail loop.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 8:03 am
by odontophobia
I wanted this, at first, for the Wizard.
I told myself not to buy it because I bought a Cadavernous and I love that. I think this needs a home on my pedalboard. All I need is more verb and delay.




Also, solution to no trails...

Don't turn it off.

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 9:13 am
by OddKnowledge
Afterneath sounds like a bigger/deeper version of what i did with my Ghost Echo. I think i'm in!

ALL THE REVERBS! i want my guitar to sound like soul crushing isolation and loneliness. :!!!:

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 11:05 am
by earthdevice
wfs1234 wrote:
spacelordmother wrote:I was mildly annoyed at no trails before watching the demo, but now I'm fucking pissed.
No kidding! I don't intend to offend but this really seems like the opposite of a "no bullshit" reverb, and not having trails really undermines the whole thing. "No bullshit" to me means it's simple and sounds good (like the Hall of Fame mini or Mooer Shimverb or footswitcheable amp reverb). This has complicated and non-intuitive features that would initially confuse most musicians. So, not having trails on the basis of this being a "no bullshit" reverb doesn't make any sense to me.

It sounds great and if it had trails I would buy it. As it is, I'm gonna pass. All delays and reverbs should have trails (especially if they have infinite repeats).
What if we drew a hiking map of a national park on the back, would that help?

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 11:06 am
by earthdevice
OddKnowledge wrote:ALL THE REVERBS! i want my guitar to sound like soul crushing isolation and loneliness. :!!!:
Catch the spirit!

Re: New EQD: arrows & afterneath

Posted: Tue Jul 08, 2014 11:18 am
by skullservant
Trails are hard to do cheaply! It sucks that something that seems simple is that hard from an electronic standpoint.
I've tried thinking of a cheap solution for trails in my own builds and it's just a lot of work
And then the whole 'not true bypass camp' would go on.
odontophobia wrote: Also, solution to no trails...

Don't turn it off.