Page 6 of 34

Re: Sonic Crayon GAS!

Posted: Sun Mar 18, 2012 8:22 pm
by cloudscapes
i need an army of elves and animal slaves to build this shit for me..

Re: Sonic Crayon GAS!

Posted: Sun Mar 18, 2012 8:28 pm
by hazelwould
You should design and the license out!

Re: Sonic Crayon GAS!

Posted: Sun Mar 18, 2012 9:35 pm
by cloudscapes
hazelwould wrote:You should design and the license out!


I have no idea how to do that

Re: Sonic Crayon GAS!

Posted: Mon Mar 19, 2012 4:24 am
by Adoom
If you had an army of elves and animal slaves, you could make the best fucking circus.

I'm sure Tom Dalton, or Alan at Moutainking could give you a few pointers on how to go about licensing and everything, if you were interested in doing that. You make some very cool, very interesting stuff. I cannot forsee you having any problem in finding people who'd want to get involved.

Re: Sonic Crayon GAS!

Posted: Mon Mar 19, 2012 4:48 am
by Bassus Sanguinis
Adoom wrote:If you had an army of elves and animal slaves, you could make the best fucking circus.

Re: Sonic Crayon GAS!

Posted: Sun Apr 22, 2012 10:25 pm
by oldangelmidnight
Oh, hey, you guys know the Vibratos went on sale today? It was on Facebook. Sold out in 30 seconds.
Image

Re: Sonic Crayon GAS!

Posted: Sun Apr 22, 2012 10:33 pm
by cloudscapes
There will be more!

Re: Sonic Crayon GAS!

Posted: Sun Apr 22, 2012 11:02 pm
by cloudscapes
Image

Re: Sonic Crayon GAS!

Posted: Sun Apr 22, 2012 11:09 pm
by Gunner Recall
Looper looks cray cray :!!!:

Scored me one of the vibratos :success:

Re: Sonic Crayon GAS!

Posted: Sun Apr 22, 2012 11:54 pm
by behndy
lol. yah, with only four up i didn't even take a shot. if somebody moves one i'd be innnnnnteresssted.

Re: Sonic Crayon GAS!

Posted: Mon Apr 23, 2012 12:56 am
by Muse FTW
cloudscapes wrote:[THAT SEXY PICTURE]


I have a full on erection.

"I am secretly designing a looper. hi-fi this time. currently up to 16bit 66khz, pitch=bendable down to 1khz. 10 seconds looping at a very acceptable-sounding 22khz. I want to also have a pitch-keeping time-stretch knob that can also go in reverse. the middle of the knob would be hold for instance. and a resonant LPF with crude delay capability. loop-start and loop-end cropping also essential. basically inspired by the timefactor, SMM/H, and PDS-8000. I am using all-new hardware and chips for this.

which got me thinking. you know that orange glitcher sampler pedal I put out several weeks ago? it doesn't sound good at all. it's totally useless on guitar it might as well be a harsh fuzz or noise generator. I'm thinking I should use my new fangled chips on it instead, which would sound great! of course it would mean a near redesign....."

:drool: :drool: :drool: :drool: :drool: :drool:

Re: Sonic Crayon GAS!

Posted: Mon Apr 23, 2012 2:07 am
by behndy
yeah. THAT is redunk.

Sonic Crayon you so CRAY CRAY.

Re: Sonic Crayon GAS!

Posted: Mon Apr 23, 2012 3:21 am
by univalve
Gunner Recall wrote:Looper looks cray cray :!!!:

Scored me one of the vibratos :success:

MAAAAAAAAAAAAAANNNNNNNNNNNNNNN! Awesome! :thumb:
And i'm a bit jealous :lol:

Re: Sonic Crayon GAS!

Posted: Mon Apr 23, 2012 4:26 am
by Haki
univalve wrote:
Gunner Recall wrote:Looper looks cray cray :!!!:

Scored me one of the vibratos :success:

MAAAAAAAAAAAAAANNNNNNNNNNNNNNN! Awesome! :thumb:
And i'm a bit jealous :lol:

Same, sold out in 30 seconds, I was too slow. :cry:

Re: Sonic Crayon GAS!

Posted: Mon Apr 23, 2012 8:54 am
by cloudscapes
aiming for the droner's ultimate looper, hopefully. I don't really give a shit about BPM, phrase looping or structure. I wanna loop some ebowed guitar, synths, vocals and sounds then freeze/warp/glitch/drone the crap out of it!

the 7-seg led display is gonna be a headache. I just realize last night (after I had made this composite image) that three groups of two isn't gonna cut it.

the first double digit is where the loop starts, in seconds and fractions, by default 0.0 when you start a new loop. this can be overriden by the "point A" knob to do some non-destructive cropping. the display updates consequentally. the second double digit is the location of the "playback head" at any given moment. the third is the loop's end, overriden by "point B". slowing down the speed updates all digits accordingly. then it hit me, what if I slow it down to more than 9.9 seconds? fuck! I don't have enough digits.

9 7-seg digits is gonna take too much room. I gotta figure out a better solution. I'd use an LCD but I can't easily cut squares in metal. at least not cleanly.