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Re: Stamme[n] by Drolo

Posted: Tue Mar 28, 2017 2:39 pm
by odontophobia
Disarm D'arcy wrote:
drolo wrote:
Disarm D'arcy wrote:Yeah. Makes perfect sense.

Hmm, it doesn't work as I imagined. I should just give up and accept I need like 3 glitch pedals to get all the textures I want. :lol:
Stammen for tap tempo, Raptio for freeze style, probably something else for really random out there though the Possessed I already want for other reasons might somewhat serve that purpose fine. :facepalm:
in theory if you give up some of the 8 modes there is no reason why we could not add a freez-ey mode instead and some radom-ey mode if you explain what it would be :-)
Sir. You. Have. Me. Wet.

Will email you so we can talk in more details about that stuff. :thumb:
HNGGGGGGGGGGGGGGGGGGGGGGGGGGG

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 4:49 am
by ProCarsteNation
drolo wrote: then you have 8 modes
1xI : tempo division is 1. when you engage the stutter loop no dry signal gets through, only the looped signal
1xII : tempo division is 1. when you engage the stutter loop dry signal gets through, mixed with the looped signal
4xI : tempo division is 4. when you engage the stutter loop no dry signal gets through, only the looped signal
4xII : tempo division is 4. when you engage the stutter loop dry signal gets through, mixed with the looped signal

just trying to understand:
what's the reasoning behind making dry/no-dry switched digitally by mode versus analog by switch and/or mixcontrol?
That would free up half the modes for additional joy like DD is asking for, or perhaps the envelopey goodness of a Judder... :idea:

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 5:07 am
by UglyCasanova
There is no analog dry [when the pedal is on and filling up the buffer]. I can add an analog dry but that will always be on[...] for that to work, the dry and wet volume controls would have had to be processed inside the FV1, but I am already using the 3 available controls for the other functions.
The volume is controlled in the hardware world.
the only options are:
1. dry remains active regardless of the ON loop status. You can set the individual volume for the dry and looped signals.
2. dry gets muted when ON is active

One possibility though would be to have an algo where you have option 1 and one with option 2 but then we need to figure out what we do with the other algos ...
So it was more about what I wanted it to do. I just don't need the things Disarm D'arcy wants. :)

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 5:10 am
by drolo
ProCarsteNation wrote: just trying to understand:
what's the reasoning behind making dry/no-dry switched digitally by mode versus analog by switch and/or mixcontrol?
That would free up half the modes for additional joy like DD is asking for, or perhaps the envelopey goodness of a Judder... :idea:
It could have been done in analog with some logic switching or relays but in this case I was trying to get something together for UC rather quickly, following his specifications, so I decided to go with a circuit board I already had available and build around that (vs waiting for months to get prototypes, test them etc). So I built the switching logic into the DSP realm.

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 5:23 am
by ProCarsteNation
:) right on, fair enough!
thanks for the swift replys, guys :thumb:

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 6:04 am
by Dungus
I want the mashed potatoes pedal.

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 6:23 am
by ProCarsteNation
Dungus wrote:I want the mashed potatoes pedal.
yuss! Bring it on...
CloseEncounters1.jpg
CloseEncounters1.jpg (91.88 KiB) Viewed 1938 times

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 9:17 am
by lordgalvar
Image

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 12:31 pm
by Invisible Man
Image

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 12:34 pm
by D.o.S.
Invisible Man wrote:
ProCarsteNation wrote:I love you guys,
and it is very likely I'll really like this pedal, too.
But it just occured to me I have to sooo bite my tongue :lol:

Yeah this hype cycle seems nuttier than usual...I blame UC and Ruiner for speculating on pedal markets.
If you can't make cool tunes you'd better have cool toys.

Re: Stamme[n] by Drolo

Posted: Mon Apr 03, 2017 1:05 pm
by spacelordmother
Just making sure we include all the mashed potatoes gifs

Image

Re: Stamme[n] by Drolo

Posted: Thu Apr 06, 2017 12:06 pm
by neonblack
UGH. I was just contemplating getting a Raptio. Guess I'm on this hype train now too.

Re: Stamme[n] by Drolo

Posted: Thu Apr 06, 2017 12:35 pm
by Jwar
I just can't get over the stomp placement thing. It seems cool but that really, really kills it for me. I mean if the stomp isn't useful in anyway, why does it exist? I'd rather have a larger footprint than compromise functionality. Just offering (hopefully) constructive criticism. Obviously, to each their own.

Re: Stamme[n] by Drolo

Posted: Thu Apr 06, 2017 12:39 pm
by neonblack
From what I can tell, the stomp is like a standby. You turn it on if you know you'll be using it for a song, but if you're worried about tone loss when you aren't using it, you can turn it off.

So if you just want to use it as a clean boost and then be able to trigger it whenever you feel like it you would probably never even hit the switch.

Re: Stamme[n] by Drolo

Posted: Thu Apr 06, 2017 12:42 pm
by Jwar
I guess I need to see it in action.

UC can you do a demo where you actually show yourself stomping on it? I want to see if it's something I could work with since I'm attempting to actually start making music now as opposed to just collecting shit. :)