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Re: BitQuest! First proto build page 11

Posted: Mon Nov 04, 2013 11:58 am
by watchyourscrew
same

Re: BitQuest! First proto build page 11

Posted: Tue Nov 05, 2013 2:44 am
by Holy Schnikes
SUPER EXCITED for this one!

Re: BitQuest! First proto build page 11

Posted: Tue Nov 05, 2013 3:05 am
by Ryan
Jero wrote: This the one?...http://spinsemi.com/products.html
How involved/difficult is the programming or coming up with patches? Is it an alien language of zeros and ones or a little more straight forward than that?
Sorry for my slow reply! Yessir, that's the one and it's about 100 bucks. Programming with the Spin is half straight forward, half alien language. To be really good at it is to be really good at complicated math, but it's the same as analog electronics in that you can work with the parts without knowing exactly how they work, knowwhatimean? I know how to hook up an op-amp to do a few different things but I couldn't grab a bag of transistors and diodes and build one from scratch. The Spin is like that.. especially if you're good at learning backwards from examples.. between the knowledge base online, the forum, and all the sample code that Spin provides, you get shown how to do nearly everything in some way and you sort of have to figure out how to put it together from there. You get to mess with 1s and 0s too

Here's code for a nice treble control, a simple low pass filter that goes from no cut to really dark and by changing a number can go to an infinite shelf of silence.

Code: Select all

;Variable LPF

equ	lp_filt	reg0
equ	kfilt	reg1

;Set up Pot2 for filter control

rdax	Pot2,0.99		        ;read in Pot2, limit value to set maximum shelf
sof	-1,0.999			;invert rotation, knob up = filter up/more treble cut
wrax	kfilt,0			        ;save filter coefficient control

;Set up input, do filter, then output

rdax 	adcl, 1			;read in left adc
rdax 	lp_filt,-1.0		        ;read in filter register
mulx	 kfilt			        ;multiply by filter coefficient
rdax 	lp_filt,1.0		        ;read in filter register
wrax	dacl,0			;write to left dac

Re: BitQuest! First proto build page 11

Posted: Tue Nov 05, 2013 3:55 am
by Ryan
This is all percolating nicely behind the scenes, guys, and I think we'll be on track for December questing for sure!

Re: BitQuest! First proto build page 11

Posted: Tue Nov 05, 2013 4:03 am
by Forrrest
Ryan wrote:This is all percolating nicely behind the scenes, guys, and I think we'll be on track for December questing for sure!
nicccccce

Re: Been having a lot of fun with this lately....

Posted: Tue Nov 05, 2013 7:00 pm
by hazelwould
Ryan wrote:Good idea, Ian, the BQ would be a perfect tool for that with all the right controls to make any effect. Like a digital Inventobox! *smile*

This week I made the first BitQuest in real life, the first proto is borned and it works perfectly!

Here's the layout image:
BitQuest! Sept 2013 ctrl1 exp.jpg
I don't know exactly what we'll do for the finish or knobs, this is just for fun, but I could see it having the jewel.. jewels really suit an adventure quest in my opinion. And I just added the labels in Picasa but that's how the controls will go.
BitQuest! first proto Sept 2013 controls.JPG
Side shot for jacks.. the expression jack will take over for digital control 1 letting you run the cool parameter of every patch with your foot. (filter freq, notch freq, pitch, delay time, sample rate, reverb decay, one cool control for each patch)
BitQuest! first proto Sept 2013 side.JPG
Kind of a tough build but that's part of the fun of the adventure!
BitQuest! first proto Sept 2013 guts.JPG
So the box and pcb are pretty much sorted... now I just need another weekend or three to finish the code!
Hopefully the etch looks close to this! Clean and simple! :evil:

Re: BitQuest! First proto build page 11

Posted: Wed Nov 06, 2013 12:36 pm
by excane
:idea: :erm:



:success:

Re: BitQuest! First proto build page 11

Posted: Wed Nov 06, 2013 5:22 pm
by jmoote
Do want.

Re: BitQuest! First proto build page 11

Posted: Thu Nov 07, 2013 5:40 pm
by khaavren
Deadly. I want this like a fat kid wants cake.

Ryan if you want any local bass guitar testers I will gladly bow down on your doorstep for the chance. ;)

Sam will vouch for me (I hope, hah).

Re: BitQuest! First proto build page 11

Posted: Fri Nov 08, 2013 6:24 am
by goroth
There's cake?

Re: BitQuest! First proto build page 11

Posted: Fri Nov 08, 2013 6:40 pm
by AngryGoldfish
A fat kid usually WANTS cake, but knows it's not good for them and will hate themselves for consuming it. I see no reason to hate myself if I consumed one of these babies. Therefore your analogy is poor.





jk

:p

Re: BitQuest! First proto build page 11

Posted: Mon Nov 11, 2013 2:43 pm
by Ryan
The etch is gonna look WAY WAY cooler than my prototype!

And yeah, all my pedals are made of cake... a stiff, dense cake that's packed full of minerals. Kinda like lembas bread that elves make.

Re: BitQuest! First proto build page 11

Posted: Mon Nov 11, 2013 4:51 pm
by Psyre
Any idea of a price range for this one? Wanting to be ready and all :baby:

Re: BitQuest! First proto build page 11

Posted: Tue Nov 12, 2013 9:52 am
by Tompski
Hey Ryan, please include me on the etched list if there is one yet, cheers,
T

Re: BitQuest! First proto build page 11

Posted: Tue Nov 12, 2013 8:08 pm
by Shish
I can't wait for demos. I wanted to get a bit crusher but waiting to find out what Bit Quest has to offer since there is so much more options. I've never thought I'd be excited for digital distortion :)