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Re: Race to the pedalboard: An Axoloti Adventure

Posted: Thu Aug 09, 2018 11:26 pm
by JonnyAngle
If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 7:05 am
by Invisible Man
Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.

I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.

Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.

Turns out this is not always true.

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 10:15 am
by Dr. Sherman Sticks M.D.
JonnyAngle wrote:If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes
the regular novation launch control is a nice one too. super compact

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 10:37 am
by spacelordmother
Invisible Man wrote:
Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.

I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.

Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
Turns out this is not always true.
What, CPU load?
Dr. Sherman Sticks M.D. wrote:
JonnyAngle wrote:If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes
the regular novation launch control is a nice one too. super compact
Behringer xtouch mini too -- that has encoders with remote led control. No idea on build quality on something this cheap, but I've never had any reliability issues with B myself.

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 7:06 pm
by Invisible Man
Yes, cpu load. I muxed some audio in and out of processing and it changed the cpu load.

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 7:08 pm
by Invisible Man
https://instagram.com/p/BmkDf2WFIQd/

Here’s a link to a brief sketch of axo chewing up some loops. The patch isn’t totally polished, but it’s: Mutable Instruments Clouds, a low pass filter, and a giant reverb.

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Aug 17, 2018 11:01 pm
by Invisible Man
Here’s a quick clip of the synth side:

https://instagram.com/p/BmmoXwmlS8G/

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Tue Sep 18, 2018 3:54 pm
by ProCarsteNation
Invisible Man wrote:
Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.

I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.

Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.

Turns out this is not always true.

good god, I STILL haven't gotten around to try this out :facepalm: :cry:

but thank you again Axoloti conquering invisible SpaceLordMen of ILF,
because of youhouhou
I know just what to dohoohoooo
once I dohoohoooo
get around tohoohooo
try
this
OUT :!!!:

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Wed Sep 19, 2018 9:14 am
by JonnyAngle
ProCarsteNation wrote:
Invisible Man wrote:
Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.

I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.

Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.

Turns out this is not always true.

good god, I STILL haven't gotten around to try this out :facepalm: :cry:

but thank you again Axoloti conquering invisible SpaceLordMen of ILF,
because of youhouhou
I know just what to dohoohoooo
once I dohoohoooo
get around tohoohooo
try
this
OUT :!!!:
Try something, even if it sounds like nothing.

-Axoloti

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Tue Sep 25, 2018 11:34 am
by spacelordmother
Image

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Mar 22, 2019 9:12 am
by spacelordmother
Have just started thinking about what I want to do with AXO3 and realized I never posted what I did with AXO2.
4 encoders with pushbutton, 3 buttons with independent LEDs, 2 OLED screens. Current control patch is set so pushing an encoder takes you to a "page" with 4 parameters. This could be expanded. :snax:
Bottom screen shows the info, top screen shows audio output waveform.

AXO is still cool as FUUUUUUU

Image

Image

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Mar 22, 2019 1:27 pm
by odontophobia
omg that wiring.

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Mar 22, 2019 2:11 pm
by spacelordmother
odontophobia wrote:omg that wiring.
Jumper wires FTW!

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Fri Mar 22, 2019 2:57 pm
by odontophobia
spacelordmother wrote:
odontophobia wrote:omg that wiring.
Jumper wires FTW!

it's just so tidy. ;)

Re: Race to the pedalboard: An Axoloti Adventure

Posted: Wed Apr 17, 2019 8:02 pm
by UglyCasanova
Late to the party. Way late. Ordered a Core to mess around with. I have an idea. A cunning plan. I suck at programming stuff, but I'm quite stubborn, so it might work out in the end. :lol:

In terms of hardware, what pots/stomps/buttons/etc did you use? Any specific pots in particular, resistance wise?