Re: Race to the pedalboard: An Axoloti Adventure
Posted: Thu Aug 09, 2018 11:26 pm
If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes
Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
the regular novation launch control is a nice one too. super compactJonnyAngle wrote:If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes
What, CPU load?Invisible Man wrote:Turns out this is not always true.Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
Behringer xtouch mini too -- that has encoders with remote led control. No idea on build quality on something this cheap, but I've never had any reliability issues with B myself.Dr. Sherman Sticks M.D. wrote:the regular novation launch control is a nice one too. super compactJonnyAngle wrote:If you don’t have hardware built, you should at least get a beatstep or something for basic parameter chanhes
Invisible Man wrote:Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
Turns out this is not always true.
Try something, even if it sounds like nothing.ProCarsteNation wrote:Invisible Man wrote:Invisible Man wrote:You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
Turns out this is not always true.
good god, I STILL haven't gotten around to try this out![]()
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but thank you again Axoloti conquering invisible SpaceLordMen of ILF,
because of youhouhou
I know just what to dohoohoooo
once I dohoohoooo
get around tohoohooo
try
this
OUT
Jumper wires FTW!odontophobia wrote:omg that wiring.
spacelordmother wrote:Jumper wires FTW!odontophobia wrote:omg that wiring.