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Re: Sonic Crayon GAS!

Posted: Thu Oct 04, 2012 2:45 pm
by Psyre
mathias wrote:Is there a way to preorder the new Hollow Earths?



upon the presentation of a unicorn's horn to Cloudscapes, one's name will be placed on the wait list. :p

Re: Sonic Crayon GAS!

Posted: Thu Oct 04, 2012 4:28 pm
by Eric!
Psyre wrote:
mathias wrote:Is there a way to preorder the new Hollow Earths?



upon the presentation of a unicorn's horn to Cloudscapes, one's name will be placed on the wait list. :p

:picard:

Re: Sonic Crayon GAS!

Posted: Thu Oct 11, 2012 11:26 am
by cloudscapes
:!!!:

Image

Re: Sonic Crayon GAS!

Posted: Thu Oct 11, 2012 11:32 am
by Gunner Recall
Those are some snazzy pcbs...and they match your avatar.

Re: Sonic Crayon GAS!

Posted: Thu Oct 11, 2012 12:47 pm
by mathias
:drool:

Re: Sonic Crayon GAS!

Posted: Thu Oct 11, 2012 1:29 pm
by univalve
:drool: :joy:

Re: Sonic Crayon GAS!

Posted: Thu Oct 11, 2012 1:48 pm
by goroth
Nice!

Re: Sonic Crayon GAS!

Posted: Sat Feb 23, 2013 2:23 pm
by goroth
Image

WANT MORE CEPHALOPODZZ!

Re: Sonic Crayon GAS!

Posted: Sat Feb 23, 2013 3:59 pm
by crayola64
goroth wrote:Image

WANT MORE CEPHALOPODZZ!

MOAR CRAYONZ!!!!!!

Re: Sonic Crayon GAS!

Posted: Thu Feb 28, 2013 7:11 am
by Tristan
Hi Guys,

I'm new here (posted some info in the Introduce Yourself thread for anyone interested).
Just wanted to say I'm very curious about the Anti Nautilus, would love to snag one up if time's there and they're ready. :)
That Eight Bit Organism looks rad too with the momentary switches and tremolo like bitcrushing sounds and all.
Great Stuff!

Re: Sonic Crayon GAS!

Posted: Tue Mar 12, 2013 3:24 pm
by cloudscapes
anti-nautilus still isn't ready, still. some hurdles to overcome.

Re: Sonic Crayon GAS!

Posted: Tue Mar 12, 2013 5:35 pm
by goroth
Well, it's your fault if they end up trashing the world and we don't have any appropriate guitar pedals to stop them.

Re: Sonic Crayon GAS!

Posted: Tue Mar 12, 2013 10:51 pm
by cloudscapes
yup, this I know. this I know.

Re: Sonic Crayon GAS!

Posted: Mon Apr 22, 2013 10:28 pm
by GlitteryChunks
Bump for sifting through the Sonic Crayon Blogspot as if it would be any different from the facebook :picard:

The lack of Anti-Nautilus in the world is hurtful... :cry:

Question...http://www.youtube.com/watch?v=2oMQ8IRSZkU Was this assimilated/absorbed into the anti-nautilus concept or was this a different pedal entirely? They sound like they have some similar features but aren't really identical. And also, does anyone have a Turmoil ring mod? I just heard some clips and I'm pondering barraging cloudscapes with pms/email about building one instead of getting a Randy.

Re: Sonic Crayon GAS!

Posted: Sat May 11, 2013 6:51 pm
by cloudscapes
GlitteryChunks wrote:Bump for sifting through the Sonic Crayon Blogspot as if it would be any different from the facebook :picard:

The lack of Anti-Nautilus in the world is hurtful... :cry:

Question...http://www.youtube.com/watch?v=2oMQ8IRSZkU Was this assimilated/absorbed into the anti-nautilus concept or was this a different pedal entirely? They sound like they have some similar features but aren't really identical. And also, does anyone have a Turmoil ring mod? I just heard some clips and I'm pondering barraging cloudscapes with pms/email about building one instead of getting a Randy.


About your question, it's a different pedal (a one off), but with similar ideas. It was made with older tech, and I hit the limits of what I wanted to accomplish with it. Hence why I later learnt new tech and build the anti-nautilus.

Only a friend of mine has the turmoil ringmod. I have only made 2 of those, and I want to redesign it before I consider selling some. I do want to, though.

I've been kind of taking a break this year, so far. Sorta itching to get back, but I needed to take a break. It's extremely time consuming, and I had to concentrate on work/life/other hobbies for 6 months. :hobbes: If I do too much DIY for too long without much else, I'd go insane.

I'm STILL not finished the anti-nautilus. It needs to be perfect, and right now there's an issue I don't knwo how to fix and is too advanced/off topic for anyone I ask, especially if they haven't written the code themselves. I'm slowly coming to the realization I may have to rewrite the code all over. The hardware's fine, fortunately. That part's solid. But yeah, there's a glitch I'm trying to fix. to get technical:

The anti-nautilus constantly records sound to a 0.5 second buffer (digital sample buffer, not "pedal" buffer). When it detects the trigger to do its cool glitch thing, it goes into playback mode and scrubs/ping-pongs the short buffer of sound while modulating the pitch and/or fading it. In addition, there's an extra control that rearanges tiny windows of samples, shifting them around at the smaller scale in varying amounts.

The problem is that whenever sound is digitally sliced, cut, moved around on a timebase, clicks and pops occur at the cuts, and the waveform is no longer smooth. I've been trying realtime interpolation and crossfading each time something is cut, but I'm not smart enough to make it work yet.