Re: PokeConspiracy
Posted: Tue Mar 08, 2011 12:11 am
EXPLAIN ME WHY THESE GROWN UPS IS TALKIN BOUT POKEMANS.
aen wrote:EXPLAIN ME WHY THESE GROWN UPS IS TALKIN BOUT POKEMANS.
bubstance wrote:The only problem is that MissingNo. (or any glitch Pokémon, for that matter) has nothing to do with the developers removing Pokémon. It has to do with the way that the game stores data and three independent factors: there are no Pokémon values on the left side of Cinnabar Island, talking to the Old Man stores the players name in the data buffer and turns the character's name into hexadecimal characters (which are accessed by the game when it is trying to find data for non-existent Pokémon on the side of Cinnabar Island), and the fact that if the hex value of the player's name is higher than the data allows (the 700th Pokémon out of 151, for example), it substitutes and error in the form of the name of the Pokémon (in this case, the error is MissingNo.). That's why the name of the glitch Pokémon can be different, and why the sprite is different depending on the character's name. It's also why MissingNo. has a blank cry (a blank cry is a male Nidorino cry with a pitch of 0 and no echo) and strange stats.
Yes, I am a nerd.
Now the Venomoth/Butterfree sprite switch theory I do find to be plausible, though...
sevenSHARPnine wrote:bubstance wrote:The only problem is that MissingNo. (or any glitch Pokémon, for that matter) has nothing to do with the developers removing Pokémon. It has to do with the way that the game stores data and three independent factors: there are no Pokémon values on the left side of Cinnabar Island, talking to the Old Man stores the players name in the data buffer and turns the character's name into hexadecimal characters (which are accessed by the game when it is trying to find data for non-existent Pokémon on the side of Cinnabar Island), and the fact that if the hex value of the player's name is higher than the data allows (the 700th Pokémon out of 151, for example), it substitutes and error in the form of the name of the Pokémon (in this case, the error is MissingNo.). That's why the name of the glitch Pokémon can be different, and why the sprite is different depending on the character's name. It's also why MissingNo. has a blank cry (a blank cry is a male Nidorino cry with a pitch of 0 and no echo) and strange stats.
Yes, I am a nerd.
Now the Venomoth/Butterfree sprite switch theory I do find to be plausible, though...
I applaud you, sir.

Mudfuzz wrote:aen wrote:EXPLAIN ME WHY THESE GROWN UPS IS TALKIN BOUT POKEMANS.
I think it has something to do with trying to molest their child or something....

bubstance wrote:The only problem is that MissingNo. (or any glitch Pokémon, for that matter) has nothing to do with the developers removing Pokémon. It has to do with the way that the game stores data and three independent factors: there are no Pokémon values on the left side of Cinnabar Island, talking to the Old Man stores the players name in the data buffer and turns the character's name into hexadecimal characters (which are accessed by the game when it is trying to find data for non-existent Pokémon on the side of Cinnabar Island), and the fact that if the hex value of the player's name is higher than the data allows (the 700th Pokémon out of 151, for example), it substitutes and error in the form of the name of the Pokémon (in this case, the error is MissingNo.). That's why the name of the glitch Pokémon can be different, and why the sprite is different depending on the character's name. It's also why MissingNo. has a blank cry (a blank cry is a male Nidorino cry with a pitch of 0 and no echo) and strange stats.
Yes, I am a nerd.
Now the Venomoth/Butterfree sprite switch theory I do find to be plausible, though...
aen wrote:EXPLAIN ME WHY THESE GROWN UPS IS TALKIN BOUT POKEMANS.

maz91379 wrote:Are you implying a large majority of us play Pokemons in our parents basement and lack girlfriends or social skills...?![]()
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