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Re: Seppuku FX

Posted: Sun Dec 06, 2015 12:26 am
by John
A million bucks worth of pedals and dude only has a PC and a fucked up iPad... priorities son, priorities.

Re: Seppuku FX

Posted: Sun Dec 06, 2015 12:34 am
by Uncle Grandfather
yup, i've always worked with analogue gear. never really had any interest or reason to integrate a computer with my studio gear, don't hardly use a computer at all tbh. :idk:

Re: Seppuku FX

Posted: Sun Dec 06, 2015 12:38 am
by Chankgeez
Uncle Grandfather wrote:... don't hardly use a computer at all tbh. :ilw:
:rofl:

Re: Seppuku FX

Posted: Sun Dec 06, 2015 12:54 am
by Uncle Grandfather
dunno, guess i used one in college for writing papers but that was years ago. other than interwebs never really had a need/use for one :idk:

Re: Seppuku FX

Posted: Sun Dec 06, 2015 7:08 am
by Eivind August
Uncle Grandfather wrote:Looks like Windows Movie Maker it is then....though it looks like it might have even less control over editing the audio track to synch :idk:
As far as I remember, you can sync video and audio down to milliseconds in Windows Movie Maker. :idk: Should be fairly easy, it's a pretty intuitive program. Let me know if you're having trouble, and I can try to help.

Re: Seppuku FX

Posted: Sun Dec 06, 2015 10:12 am
by UglyCasanova

Re: Seppuku FX

Posted: Sun Dec 06, 2015 1:39 pm
by lordgalvar
Uncle Grandfather wrote:
lordgalvar wrote:It'll come UG.
That was great! You're on a roll LG :thumb: Reminds me that the LAL thread needs some demos too :poke:

Well I'm starting to think gopro studio is just shit. Can't get it to even open on my PC today and its acting goofy as all get out on my laptop :grumpy: Looks like Windows Movie Maker it is then....though it looks like it might have even less control over editing the audio track to synch :idk:
I think the GoPro editor would be great for all your dirt bike and rafting videos....but not good for short clips///too many steps.

Thanks UG! Lastgasp is harder to demo...I gotta play better haha...they cover up mistakes less... :lol:

I'll make some more tomorrow...maybe go Lastgasp for a change...(and sacrifice some stuffed animals or something for Agata-Skills). (Green Monster! even though Mudfuzz did a good job already with it)

Good price on that mind warp! Somebody get it...it is a good stacker and feedbacker!

Crap... I was looking because I had a weird thought that this thread was short last year....2015 added like around 80 pages to this thread! Insane!

Lets make 2016 LAL an 80 page year!

Re: Seppuku FX

Posted: Sun Dec 06, 2015 3:54 pm
by dubkitty
at that price i'm tempted and i already have a Mind Warp.

Re: Seppuku FX

Posted: Mon Dec 07, 2015 11:23 pm
by lordgalvar
[youtube]http://m.youtube.com/watch?v=6u0oUaTZ5h4[/youtube]

One more mem loss comparison. With trem and stacking ... Going to do one more ...

Re: Seppuku FX

Posted: Tue Dec 08, 2015 5:52 am
by UglyCasanova
Freaking sweet! Listening to this while eating breakfast :thumb:

edit: 5:10 :drool:

edit edit: 9:33 :love:

edit edit edit: 14:30 :wha?:

edit edit edit edit: 15:40 :animal:

Re: Seppuku FX

Posted: Tue Dec 08, 2015 6:39 am
by Pepe
Sound very sick! Well done!

Re: Seppuku FX

Posted: Tue Dec 08, 2015 11:22 am
by lordgalvar
Thanks!

I tried the same kind of thing with the Boss DD-3 last night...the results weren't as good (not that all of that was golden, but there are some gems in there). I think the repeater has enough boost to trigger glitches and gates enough to let the osc/repeats of the memory losses breathe.

With the boss dd-3 I think it got to washy or maybe even two quiet to where it just wasn't interesting.

I'm thinking that something like a flanger might be interesting and maybe the Raptio. With the raptio I can control the "glitch/hold" level and maybe attenuate the signal enough to give the memory loss the proper signal to process (and kind of tap in and out)...running the signal this quiet is kind of tough! I've been used to running everything at slightly above unity...to me, the newest memory loss is really an effect that has to be planned around or run early enough that the instrument volume has an effect.

I dunno...maybe a different delay?

Re: Seppuku FX

Posted: Tue Dec 08, 2015 11:43 am
by UglyCasanova
lordgalvar wrote:With the raptio I can control the "glitch/hold" level and maybe attenuate the signal enough to give the memory loss the proper signal to process (and kind of tap in and out)
LAL MNP2 in a steady drone-> any sort of modulation -> ML -> Always awesome

That's basically what's going on here (MNP2 into DLFO and WoP into ML)
https://www.instagram.com/p/8wP30rHDD8/

Re: Seppuku FX

Posted: Tue Dec 08, 2015 11:54 am
by lordgalvar
#blueslawyer ! haha

I remember that one! 'Tis awesome. The droner is a good source though because you can control the volume...and it is varied enough! Dang I love that droner haha.

Re: Seppuku FX

Posted: Tue Dec 08, 2015 12:34 pm
by Chankgeez
:erm:

#droner+boner
#droneboner
#droner/boner
#drone/boner
#drone/bone
#dro'/bo'
#chopped/screwed/droned/boned