mr. sound boy king wrote:Ghost Hip wrote:I need to spend more time in this thread, y'all are doing some cool shit, I love it.
This is a very small accomplishment, but I finally made a truely evolving generative patch the other day. I can't believe it took me a whole year of modular to figure it out. It's remarkably simple. I think I was just focused on learning modules and creating textures/patterns.
Marbles + Mito = Mitorbles = Meat Orbles = Marblitos = wonderful combo.
What is your secret to generative patch? I have not been able to figure that stuff out.
Also LOL "meat orbles."
I was clocking Mito with the t1 or t3 output of Marbles while in the Grids mode and having the deju vu set to let a new beat/rhythm enter the loop every now and again to gradually shift the clock source. I then took one of the divided outputs of the Mito and used that to clock the X side of Marbles at a much slower (and slightly shifting) rate and used that to modulate certain parameters of Rings and Clouds. But just using a gradually and infinitely shifting rhythmic pulse to clock the entire patch seemed to be the key. Marbles really does a lot of the work for you, and once I had that set up no matter what I patched it still ended up being generative so long as I didn't add
too much. I think another secret of generative patches to not have too much going otherwise the cool dynamic changes, rises, and falls don't come through as clearly and just becomes a wall of sound.
Since it was mostly Rings and Clouds it sounded like a beta emily sprague/ann annie patch. Not as dazzling as theirs, but to hear Rings slowly and unpredictably escalate from really delicate and spaced out notes, to really frantic and more aggressive textured notes was pretty exciting.