So, as is plainly obvious at this point in time, the Mk2 Dirty Doper was a false start.
I'm going to simply blame myself for taking too many unproven liberties with wild revisions during the design phase and of settling on an assembly method I find less than optimal (that cost saving approach of board mounting pots and switches to save time in assembly).
Ultimately, I think this boils down to me not being an efficient designer, and of having a deeply ingrained standard for bang versus buck. It's that latter aspect, the "does this device offer enough raw value to justify what I will need to ask for it?" that has shelved many a project. I'm trying to retrain myself, but it's tough coming from a piss-poor noise background (I know I have some GEAR, but the vast majority came into my hands broken or unwanted). Recalibrating my price reluctance is a bit like trying to train someone who lived through the great depression to not hoard food. It has become a sort of superimposed instinct, and regardless of my efforts to just ignore it enough to move forward with certain projects, many of those projects have become scrapped anyway. Apologies, I intend on leaving no idea behind..
So a shift of method has been required on my part, and the current operational method is as follows: design stuff to meet my needs & whims with a cost is no object filter, then sort it out on the ass end and hope for the best. I want to reiterate that this is practically the opposite of the mindset behind the Mk2, which was to resculpt my process in order to fit the then settled on asking price of $245 plus shipping.
It is highly unlikely I will meet that price point, and for that I apologize. The upside is that it is my intent and belief that the resulting build will meet my needs in the studio and will deliver function outside its class, and so once produced if none are sold I will still have met my goals.
Pictured above is the PCB layout of the version 1.2 Dirty Doper. I traced the last built unit of the original run and based the schematic on that (some parts had stopped being stuffed, and I addressed a couple of kludges on the board). I've also eliminated flying wires around the entire perimeter, which is one way the original Dirty Doper was chapping my hide. OE depicted below, for reference only:
I did update the Low Pass section to reflect the current configuration of the low pass circuit I have settle on in the RMA Crustacean. I have also done away with the switched power rail that supplied the entire circuit with either stable power rails or the CV referenced power rail, there are now two power supply pass sections - one providing a +9 volt rail and the other providing a variable rail to reflect whatever reference voltage appears on the CV in port. Those two positive voltages are then supplied to the 40 pin connection block which will interface with a daughterboard assembly such as this one:
This is the departure point from which I feel the asking price will be justified. Allow me to explain:
In the original Dirty Doper the input signal entered a preamplifier. This stage contained the initial gain, but it also split the signal into two paths: an "upper" non-inverting one, and a "lower" inverting signal path. The upper path travels through a fuzz stage ((Fuzz 1) based on AF-100 topology for those playing along at home), an "upper/lower" mix control which defined branch volume level, and is then introduced into one side of a differential stage; the lower path travels through a bypassable low pass filter, a bypassable fuzz stage ((Fuzz 2) based on a PNP muff, for those playing along at home), a simple polarity selection stage, the above mentioned "upper/lower" mix control, and is then introduced to the other input of the differential stage. There's some other stuff going on in the differential stage I don't need to elaborate on here, but ultimately that is the summing stage that then feeds the output stage where you get to turn everything down again.
Put simply: the original Dirty Doper has a very fixed signal path offering bypass on two stages.
The Dirty Doper Daughterboard, however supports the following structure:
Input stage produces two paths like before, these are treated as an upper and lower bus, signal then proceeds through the stages in the following order: Fuzz 1 (select upper bus, lower bus, or bypass), Low Pass (select upper bus, lower bus, or bypass), Fuzz 2 (select upper bus, lower bus, or bypass), Polarity (select upper bus or lower bus), Mix/Blend, Sum, and Output.
This will allow stuff like cascading the fuzz sections into one another and allocating low pass or clean on the other side of the blend control, etc.
Furthermore, while I have designated the Polarity section always accepts the solid 9 volt power rail, the Input, Fuzz 1, Low Pass, Fuzz 2, Summing, and Output section can be individually set to accept either solid or variable power, and it is my plan to provide a fifth knob to manually adjust power (which will be interruptable by inserting a CV cable). These will probably be set by jumper on the inside as stock, because sending six more switches to the face for power allocation makes for a busy control set.
Also on deck is an interrupt tap, which will momentarily "turn off" the last switch IC on the upper & lower bus lines when tickled with positive voltage (such as pops from a crackle generator) leaving only the tap points of the prior stages which can be woven into a feedback network. There is also a SMPS producing a negative rail to supply the Vee pin of the audio switches for improved fidelity, if such concerns you; it to is bypassable if such a notion strikes you as being funny.
Anyway, I'm posting this as an intent to build. I need to catch up on some other things to fund the PCB order, but I figured going public on my plan amounts to strategically placed motivation, since this particular beast remains in demand to a few people.
So to recap: looking like five knobs and eight or nine toggles as standard, in a big box because it's going to be big.