<< mtl.asm >>



Moderator: multi_s

Re: << mtl.asm >>

Postby multi_s » Wed Feb 22, 2017 1:38 pm

Hi,

duty cycle changes the shape of the wave form in some sense.

so if you had a square wave, but could change the proportion of high to low time for example.... or with a triangle wave it changes say from a saw tooth to a symmetrical triangle etc . you can change the range of the lfo as well but duty cycle isn't quite that.

and yes thanks Tom for moving us here! we shoudl ahve a give away or qqc. hmmm.
multi_s

User avatar
IAMILF
IAMILF
 
Posts: 2089
Joined: Mon Feb 15, 2010 9:00 pm

Re: << mtl.asm >>

Postby Strange Tales » Wed Feb 22, 2017 1:45 pm

yeatsvisitslincoln wrote:
Strange Tales wrote:I wish I could, not sure if I'm smart enough to understand the math behind PLLs though. The math behind it is fucking intense and might've killed my idea.

http://liquidsdr.org/blog/pll-howto/

I think most of the math revolves around the phase comparator section though.


What's your idea? Does it have to do with the PLL itself or something in Pure Data?


Well my thought was to do sort of a "Wavetable" PLL where instead of just having a square wave be the tracker you could have a wavetable of various forms track your signal. Not sure how well others would track (like a stepped waveform and what not), but that's the fun of experimenting and trying shit out! Second idea was that I would pass the PLL output into a vocoder because vocoder's are fun. The one thing being I can't do any analog signalling here so it'd be all Pure Data using the mxmxmx Terminal Tedium (basically just a Raspberry Pi breakout board for Euro).

multi_s wrote:Most of the math on the page is talking about how to transfer an analog filter (paramaterized a certain way) into a typical digital filter structure (which has different parameters, but teh same response) i believe. the concept of how the coded pll works is the same as the analog one. im sure you could easily do it with experimentation as well.


Is there a certain filter structure to LPFs on PLLs?
木枯らし // 木漏れ日 // 風に綱は戦ぐ

Strange Tales Distro - Japanese Underground Music Distribution in the US

Invisible Man wrote:Strange Tales: putting the ‘weeb’ in ‘dweeb’ since whenever.
Strange Tales

User avatar
IAMILFFAMOUS
IAMILFFAMOUS
 
Posts: 4499
Joined: Fri Feb 06, 2015 7:14 pm
Location: America's Sorrow: New Jersey

Re: << mtl.asm >>

Postby multi_s » Wed Feb 22, 2017 1:57 pm

Strange Tales wrote:
yeatsvisitslincoln wrote:
Strange Tales wrote:I wish I could, not sure if I'm smart enough to understand the math behind PLLs though. The math behind it is fucking intense and might've killed my idea.

http://liquidsdr.org/blog/pll-howto/

I think most of the math revolves around the phase comparator section though.


What's your idea? Does it have to do with the PLL itself or something in Pure Data?


Well my thought was to do sort of a "Wavetable" PLL where instead of just having a square wave be the tracker you could have a wavetable of various forms track your signal. Not sure how well others would track (like a stepped waveform and what not), but that's the fun of experimenting and trying shit out! Second idea was that I would pass the PLL output into a vocoder because vocoder's are fun. The one thing being I can't do any analog signalling here so it'd be all Pure Data using the mxmxmx Terminal Tedium (basically just a Raspberry Pi breakout board for Euro).

multi_s wrote:Most of the math on the page is talking about how to transfer an analog filter (paramaterized a certain way) into a typical digital filter structure (which has different parameters, but teh same response) i believe. the concept of how the coded pll works is the same as the analog one. im sure you could easily do it with experimentation as well.


Is there a certain filter structure to LPFs on PLLs?



yes i had a similar idea before to the wavetble thing. i don;t know much about puredata but it is definitely codeable. also i thought about using a dsp front end to control many pll voices using some sort of specrral analysis, so you could maybe get chords, or at least polyphony. into a vocoder would also be awesome.

i don;t think it matter much what is the structure of the lpf. just think about why you need one and tune to taste. the block diagrams in the article you linked are very instructive.
multi_s

User avatar
IAMILF
IAMILF
 
Posts: 2089
Joined: Mon Feb 15, 2010 9:00 pm

Re: << mtl.asm >>

Postby Strange Tales » Wed Feb 22, 2017 2:09 pm

Hmmm, I like that polyphony idea. Was your idea to split the voices into multiple lines and go from there? No idea how that stuff works.

I wonder if you could take that idea (splitting the voices) and then control polyphony by having a knob that would create frequency divisions on the PLL in musical scales. Or you could take the outputs of having various frequency divisions and quantitizer it to musical scales but it'll be fucked up to varying frequency divisions.
木枯らし // 木漏れ日 // 風に綱は戦ぐ

Strange Tales Distro - Japanese Underground Music Distribution in the US

Invisible Man wrote:Strange Tales: putting the ‘weeb’ in ‘dweeb’ since whenever.
Strange Tales

User avatar
IAMILFFAMOUS
IAMILFFAMOUS
 
Posts: 4499
Joined: Fri Feb 06, 2015 7:14 pm
Location: America's Sorrow: New Jersey

Re: << mtl.asm >>

Postby multi_s » Wed Feb 22, 2017 2:35 pm

well just look at why say the normal pll can't track multiple notes-> because it is a phase comparitor , so if there are many frequencies in the input phase has no meaning really right?. what should it track? so yes if you could like prefilter the input and seect certain frequencies that are present, seperate them and feed them to separate pll voices it could work?


anyway. this is beyond what this one does so maybe a bit ot for the thread. but making musical division only is sort of trivial extension of pll, and also from designing this i also figured out a way to actually go one step further and have it more or less auto tune so you could say add midi and play a chord, then have it arpeggiate the input on the actual notes fed into it which might be fun. im imagining more a microphone being used ass that input though like singing and autotuning it with a keyboard, sot of a synth effect. again, this does not do it now. maybe we will make a super pll in teh future but it woudl probably be quite large form factor.

but ya for this one the main thing i wanted to add that i didnt see on any pll incarnation yet(although maybe it iexists somewhere) was CV control of the multiplier and divider, and then add an LFO on board. certainly not a monumental achievement but it does make the pll circuit a lot more fun.

iw ill try to make some clips on Thursday or the weekend.
Last edited by multi_s on Wed Feb 22, 2017 4:09 pm, edited 1 time in total.
multi_s

User avatar
IAMILF
IAMILF
 
Posts: 2089
Joined: Mon Feb 15, 2010 9:00 pm

Re: << mtl.asm >>

Postby DRodriguez » Wed Feb 22, 2017 3:41 pm

Whoa, dig the new digs. That autotuning super pll plus sounds like it could be fun
DRodriguez

User avatar
IAMILFFAMOUS
IAMILFFAMOUS
 
Posts: 3666
Joined: Thu Apr 09, 2015 1:40 pm
Location: Brooklyn

Re: << mtl.asm >>

Postby Seance » Fri Feb 24, 2017 12:00 pm

vidret wrote:congrats on the forum move scott!
Seance

User avatar
FAMOUS
FAMOUS
 
Posts: 1738
Joined: Tue May 27, 2014 10:04 am
Location: Ontario, Canada.

Re: << mtl.asm >>

Postby molokaio » Fri Feb 24, 2017 4:16 pm

Yeah. You guys had me scared for a minute. I was in the shark tank and couldn't find mtl.asm any more and was like: wtf happened to scott?!?! Why did they kick him? Ahah
__________________________________
Live Slow... Die Old!

Instagram: https://www.instagram.com/robzdrone/
molokaio

User avatar
committed
committed
 
Posts: 245
Joined: Wed Apr 07, 2010 6:01 am
Location: ITALY

Re: << mtl.asm >>

Postby lumena » Fri Feb 24, 2017 5:02 pm

The suspense is killing me.
FASHION PASSES STYLE REMAINS
lumena

User avatar
committed
committed
 
Posts: 311
Joined: Thu Jun 19, 2014 12:59 pm
Location: Portland, Oregon

Re: << mtl.asm >>

Postby Inconuucl » Fri Feb 24, 2017 5:22 pm

lumena wrote:The suspense is killing me.

I was almost expecting a grindcore song to start after that. :facepalm:
Le Ciel Inconnu (I was a whale once.)
Image
NSFW: show
Chankgeez wrote:We should have a game show à la Name That Tune

Inconuucl: I can shoegaze that tune with 5 pedals.
other contestant: I can shoegaze that tune with 4 pedals.
Inconuucl: I can shoegaze that tune with 3 pedals.
other contestant: OK, shoegaze that tune!
Inconuucl: :!!!:
Inconuucl

User avatar
Supporter
Supporter
 
Posts: 6407
Joined: Mon Jul 28, 2014 9:35 pm
Location: Boston, MA

Re: << mtl.asm >>

Postby lumena » Fri Feb 24, 2017 9:22 pm

:lol:
FASHION PASSES STYLE REMAINS
lumena

User avatar
committed
committed
 
Posts: 311
Joined: Thu Jun 19, 2014 12:59 pm
Location: Portland, Oregon

Re: << mtl.asm >>

Postby LudicrouSpeed » Mon Feb 27, 2017 8:37 pm

Well, after reading through this thread I now get ads for rapecicle paint. Could be worse. The upcoming PLL looks amazing.
LudicrouSpeed

involved
involved
 
Posts: 56
Joined: Sun Feb 26, 2017 10:17 pm

Re: << mtl.asm >>

Postby multi_s » Tue Feb 28, 2017 1:01 am

Here 's a pic with the proper drill pattern.

we will be at thw stompbox/synth exhibit at SXSW in austin in a few weeks so we will debut it there. we will have most of our pedals there to try.
Attachments
2017-02-27 23-56-51.639.jpg
2017-02-27 23-56-51.639.jpg (163.41 KiB) Viewed 4675 times
multi_s

User avatar
IAMILF
IAMILF
 
Posts: 2089
Joined: Mon Feb 15, 2010 9:00 pm

Re: << mtl.asm >>

Postby oldangelmidnight » Tue Feb 28, 2017 7:43 am

!
:joy:
:omg:
:!!!:
oldangelmidnight

User avatar
IAMILFFAMOUS
IAMILFFAMOUS
 
Posts: 3658
Joined: Sat Aug 08, 2009 12:17 pm
Location: Northampton, MA

Re: << mtl.asm >>

Postby chrisdermo » Tue Feb 28, 2017 7:50 am

:doom:
chrisdermo

User avatar
FAMOUS
FAMOUS
 
Posts: 1364
Joined: Thu Nov 26, 2015 3:30 pm
Location: London, UK

PreviousNext

Return to Montreal Assembly



Who is online

Users browsing this forum: No registered users and 4 guests


Sponsored Ad. (Please no inflated/repetitive clicking. Thanks!)



ilovefuzz.com is not responsible for user-submitted content. Users participate at their own discretion and risk.