So I played this old tactical game called Full Spectrum Warrior that I enjoyed very much despite it's problems. A truly unique concept and rather realistic in it's presentation, but incredibly addictive. I finished it on the second hardest difficulty and had a blast. Then I played the sequel Ten Hammers and couldn't make it past the tutorial.
Endless spawning of enemies, enemies running straight through both your 4 men squads with barely any reaction from your guys, let alone shots being fired. A new mechanic of precision fire that lets you aim you soldier's rifle, but not press the actual trigger yourself because everything in these games is an order you give to be carried out, kinda like a real time X-Com. So you have to aim HIS gun and then tell him to shoot, but he couldn't take that decision himself when you give fire sectors on entrenched enemies. It's like they wanted more action in their predominantly strategy game without deviating too much from the actual design principles of the game. It makes your squads look like total hapless chumps who can't take a life saving decision when it matters. A "precision fire mode" that modifies the dice rolls for hitting the target but makes your cover less effective would've been just as good but no, go ahead and ask your sergeant to aim your gun for you.
What a let down. The first game had its ridiculous moments of people 10 feet apart shooting at eachother with no success, but Ten Hammers really takes the cake in immersion breaking events that become valid strategies for the AI. It's stunning how you can change so little about a solid game concept and completely mess it up.
/rant
Off to start Homeworld remastered and Deserts of Kharak.