Nimbus Special Edition



Moderator: Taylor Livingston

Nimbus Special Edition

Postby Taylor Livingston » Wed Sep 21, 2016 6:56 pm

Hey guys, I have something new to show you. Please let me know what you think!

Image

Image

Starting with the deep, liquid reverb of the Nimbus, the Special Edition adds several new features which greatly expand its capabilities and expressiveness:

-Assignable expression pedal input for "Size" (Room Size, Bass, and Treble simultaneously) or for input level to the reverb path.
--Built-in expression attenuator limits the maximum sweep, allowing you to set up a large or small window of expression control changes.
---Exp stomp switch activates expression control, allowing you to instantly get back to your original reverb sound after altering things with expression control.

-Exp stomp switch takes over expression control when no expression pedal is connected - allowing for trails bypass, an infinite hold stomp, or a second reverb sound "preset" at your feet, without taking up any extra pedalboard space.

More details are here. It's in stock right now in the shop.
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Re: Nimbus Special Edition

Postby Jesus Was a Robot » Thu Sep 22, 2016 9:18 am

I think it looks sexy as hell! :)
"My boner"

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Re: Nimbus Special Edition

Postby aetheriac » Thu Sep 22, 2016 10:09 am

Agreed!! Makes me want a 3rd Nimbus... :yay: :animal:
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Re: Nimbus Special Edition

Postby Tristan » Thu Sep 22, 2016 1:12 pm

Damn Fuck.
Fuck Damn.
I want it.
:lol:
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Re: Nimbus Special Edition

Postby frodog » Thu Sep 22, 2016 1:34 pm

Beautiful! The exp control seems useful, I doubt I would even use a rocker pedal for it.

Although my 1st gen Nimbus works fine I'd love to swap it out with this at some point, if and when I can afford it...
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Re: Nimbus Special Edition

Postby goroth » Thu Sep 22, 2016 1:57 pm

This looks awesome. Great feature set!
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Re: Nimbus Special Edition

Postby Taylor Livingston » Thu Sep 22, 2016 2:56 pm

Perhaps worth mentioning that I was able to redesign the Nimbus PCB to be faster to build, and I'm passing the savings on to you guys. :group: The price of the standard Nimbus is now lower, and the Special Edition is the same price as the standard used to be. Both now have upgraded (lower) noise and distortion specs, too.
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Re: Nimbus Special Edition

Postby Tristan » Thu Sep 22, 2016 5:48 pm

Could you elaborate a bit more on how the exp switch works as a second preset or as an infinite hold switch, how do you dial that in?
Oh, nevermind, I saw the manual now. :lol:
One thing though, I thought the bass control was meant to boost bass but now that I read the manual it seems to cut it, is that right?
good deals with: the_brow, phantasmagorovich, alexsga, DarkAxel, goroth, The Wood Wizard, Tendollarcat, vbps, monkeydancer, intothegroove, Brobee
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Re: Nimbus Special Edition

Postby Jesus Was a Robot » Thu Sep 22, 2016 9:10 pm

Perhaps worth noting that I now have a boner. :)
"My boner"

-Jwar

"You may caress my harem of large velvety hammers any time".

- The Velvet Hammer

"#I'mwithJwar"

-D.O.S.

"Also this thread is now on page 2399, and the pt2399 is the most used delay chip for most dirty delays. Coincidence? therefore 9/11".

-multi_s
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Re: Nimbus Special Edition

Postby Taylor Livingston » Thu Sep 22, 2016 9:11 pm

To set up a second sound, you'd just set the Exp knob to however much you want to add to Room Size, Bass, and Treble. So you might set up a small room (RS: 8 o'clock, B: 3, T: 7) on the top three knobs, and then you can set the Exp knob to about 3 o'clock. When Exp is switched on, you'd get a much larger room, longer decay time, and brighter.

For infinite hold, it's exactly the same except you'd turn the Exp knob all the way up. That sets Room Size, Bass, and Treble to maximum, which is full-spectrum 99.9% feedback, so the note will be held for a very long time, in the minutes. It's not actually truly infinite, because actually hitting 100% feedback would make for all kinds of speaker- and ear-shredding howls. Not the cool kind.

The Bass knob is a low shelving filter in the reverb feedback path. So every time the sound bounces around in that simulated space, it goes through that filter. Fully up is unfiltered, turning down progressively cuts bass. Treble is the same, but a high shelf - all the way up is unfiltered, down cuts treble. This simulates the way sound gets filtered by surfaces as it bounces around a space.
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