DOD Rubberneck Demo



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Re: DOD Rubberneck Demo

Postby echorec » Mon Jul 31, 2017 8:23 pm

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Re: DOD Rubberneck Demo

Postby Inconuucl » Mon Jul 31, 2017 10:21 pm

This and a Bitquest > all digital multi delays. :snax:
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Chankgeez wrote:We should have a game show à la Name That Tune

Inconuucl: I can shoegaze that tune with 5 pedals.
other contestant: I can shoegaze that tune with 4 pedals.
Inconuucl: I can shoegaze that tune with 3 pedals.
other contestant: OK, shoegaze that tune!
Inconuucl: :!!!:
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Re: DOD Rubberneck Demo

Postby realmacaroni » Thu Sep 07, 2017 1:19 am

i'm really starting to bond with mine. it's not the quickest i've bonded with a pedal, it takes some effort. but i'm all over it, so dope

the regen switch and the tone and gain knobs are my fav things about it so far. the latter let it sit back so nice or go mush or really kick out some bright stabby slappy stuff. the former brings instant chaos or space attacks.

i like the rubberneck feature, but i'm still finding it finicky and a little unwieldy. i can see where i would dig the more instantaneous response from the aux footswitch, but for all that extra bulk...and i rarely dial up much mod so...

the mod controls and the three big standard knobs give u a ton of range. and the tails switch offers up some extra tricks with the dry kill and "playable" oscilation
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Re: DOD Rubberneck Demo

Postby echorec » Sat Nov 18, 2017 3:22 pm

I like these simple, quick, no-frills demos. :snax:

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Re: DOD Rubberneck Demo

Postby resincum » Sun Jan 07, 2018 5:16 pm

this thing sounds amazing! I think it's perfect as far as 'analog' delays go.. crispy, textured, murky, ethereal. it's beautiful. oscillates like mad. mod gets quirky QUICK, too. super stoked with it. paired with the polymoon it's just fucking overkill lol. rubberneck / feedback stomps with the setting knob right besides = no bullshit. recommended a+
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